


















Barbie Doll Adventure
As the Modeling Supervisor for a team of 3D artists, I led a small but highly productive team in creating 30 characters and hundreds of environment assets over a span of just 4 months. Our work was instrumental in the production of 15 episodes of “Barbie Doll Adventure” for Mattel.
In my role, I developed universal meshes for body parts, streamlining the character-building process and significantly enhancing efficiency. Collaborating closely with the Art Director and Rigging Supervisor, I ensured a harmonious balance between aesthetic quality and technical requirements. Additionally, I provided detailed feedback to artists, helping them achieve the client’s desired look while ensuring all assets met the specifications of our Animation and VR pipeline.
Role |
Modeling Supervisor |
For |
Mattel |
Date |
2024 |
Type |
Show |