Barbie Doll Adventure

As the Modeling Supervisor for a team of 3D artists, I led a small but highly productive team in creating 30 characters and hundreds of environment assets over a span of just 4 months. Our work was instrumental in the production of 15 episodes of “Barbie Doll Adventure” for Mattel.

In my role, I developed universal meshes for body parts, streamlining the character-building process and significantly enhancing efficiency. Collaborating closely with the Art Director and Rigging Supervisor, I ensured a harmonious balance between aesthetic quality and technical requirements. Additionally, I provided detailed feedback to artists, helping them achieve the client’s desired look while ensuring all assets met the specifications of our Animation and VR pipeline.

Role
Modeling Supervisor
For
Mattel
Date
2024
Type
Show